Assaultcube hack
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- #Assaultcube hack install#
- #Assaultcube hack software#
- #Assaultcube hack Pc#
- #Assaultcube hack license#
i dont have a x86 pc with me so i cant cross compile or what ever they call it. I tried using both libs and still segfault. Libvorbisfile.so.3 => /usr/lib/arm-linux-gnueabihf/libvorbisfile.so.3 (0x76d5c000) Libopenal.so.1 => /usr/lib/arm-linux-gnueabihf/libopenal.so.1 (0x76d6c000) i see assault cube does go in order from video to sound in the startup procces: I did check what assaultcube needed this is what i think we should take a look at. but it did produce a lib file called:libGLU.so.1 its not a symlink. I don't know what's wrong yet.įor some reason when i compile glues. It worked fine with Raspbian (February, 2015).
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#Assaultcube hack install#
But I'd try it with libGLU first.ĮDIT: I did a fresh install of latest Rapsbian (May, 2015) and I now get a segfault with glshim and bloboats (my test case for glshim).
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here is the start up script for yaĪC_OPTIONS="-home=$ is a portability hack, keyword "wrapper script"Ĭode: Select all ldd symbols: If it doesn't come with debug symbols you have to compile it yourself with debug symbols enabled. "/usr/games/assaultcube": not in executable format: File format not recognized This GDB was configured as "arm-linux-gnueabihf".įor bug reporting instructions, please see: There is NO WARRANTY, to the extent permitted by law. This is free software: you are free to change and redistribute it.
#Assaultcube hack license#
License GPLv3+: GNU GPL version 3 or later
#Assaultcube hack software#
I tried it anyways but got ~ $ gdb assaultcubeĬopyright (C) 2012 Free Software Foundation, Inc. This will give you a basic idea what the problem could be. Read map packages/maps/official/ac_snow.cgz rev 6 (75 milliseconds)Ĭode: Select all (gdb) bt # bt is short for "backtrace" GlXGetProcAddress: glMultiTexCoord3fARB not found. It renders in sdl and mesa? what? if any one else can help me with glshim that would be nice the make part gives me errors! Sound: OpenAL Soft / OpenAL Soft (OpenAL Community) Renderer: Software Rasterizer (Mesa Project)
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Using home directory: /home/pi/.assaultcube_v1.104 I cant get glshim to work but look at ~/glshim $ LD_LIBRARY_PATH=/home/pi/glshim/lib LIBGL_FB=1 assaultcube I guess i can give it a shot i will report back! You may be able to make it work with glshim though, a shim which translates OpenGL calls to OpenGL ES so the GPU is being used. Assault Cube would need to be ported as well to make use of the GPU. The OpenArena port in the PiStore has been ported to OpenGL ES to make use of the Pi's GPU. The problem is that your else clauses are nested, when they should be outside their respective if clauses.Hiradur wrote:It probably software rendered if it's so slow = the graphics are all calculated on the GPU. Std::cout " " << sHealthStatus << " <- " << std::endl << std::endl If(UpdateOnNextRun || clock() - timeSinceLastUpdate > 5000 ) GameStatus = "AssaultCube Ready To Hack" GameStatus = "Failed to open process for valid handle" If(hProcHandle = INVALID_HANDLE_VALUE || hProcHandle = NULL ) OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcID) GetWindowThreadProcessId( hGameWindow, &dwProcID) HGameWindow = FindWindow(NULL,LGameWindow) Try something more simple." etc etc // Youtube Console Trainer Tutorial - Trainer for Assault CubeīYTE AmmoValue = Harsh criticism welcome, including those "you're jumping too ahead of yourself. I'm using Orwells Dev C++ and have NO idea where I've gone wrong. So I'm following a Youtube tutorial on making a simple external hack for Assault Cube.
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